Category: RPG

Art of Wuxia RPG goes Platinum!

Platinum Best Seller Icon

https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules?cPath=35357

Art of Wuxia has gained platinum best seller status at DriveThruRPG. Only 1.44% of products make it.  I’m thrilled. When I was designing Art of Wuxia I was told if I could sell 100 copies it would be a success.  Well, now just over a year later we’ve sold over 1,000. So, thank you to my wife who was a tremendous support, my friends and playtesters and to all of you I met at conventions and those I haven’t that have bought the game. I hope you have had some excellent games.

To celebrate here is a new kung fu style along with a new kung fu technique that should be able to be dropped into any AoW campaign:

The Path of Rivers and Breezes
Style Type: Internal
Weapons: Improvised only
Techniques: Everything A Weapon*, Improved Landing, Iron Skin, Meditation, Mighty Blows, Suspension

Created by a xia who took life as it came, followers of this style often have a lackadaisical world view and wear casual but comfortable cloths. It is said the founder traveled to the famed Dragon Mountain to train with the masters of the Bowing Dragons but found the world views of their abbots to be too rigid. Any moral aspect marked as “totally” a character may have is considered to be a failing and something to work on over the course of their life. Dogmatic thinking is anathema to those who follow The Path of Rivers and Breezes.

Everything A Weapon
You are trained to see the potential in all objects for use as a weapon. You apply your kung fu damage as if you were trained in any improvised weapon you use. If your GM is using the Weapon-in-Hand wuxia option, you can always assume you have a small improvised weapon in hand at the beginning of your turn in combat.

New Genre Option

Weapon-in-Hand
Combatants may choose what weapon they carry to be in their hand at the beginning of any combat turn. Thus, drawing and switching weapons does not take an action if done at this time. If a different weapon is chosen at the beginning of a subsequent turn, the previous weapon is assumed to be dropped.

Art of Wuxia RPG now available!

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Core Rules:
https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules

Map of Longzhi:
https://www.drivethrurpg.com/product/310698/Art-of-Wuxia-Map-of-Longzhi

White Breath Cave:
https://www.drivethrurpg.com/product/316114/Art-of-Wuxia-White-Breath-Cave

Just Released!!!
Play out the action seen in wuxia movies and TV shows with the exciting press-your-luck game mechanic found in previous d00Lite games!

In Art of Wuxia, players take on the role of heroes of Longzhi (a new mystic fantasy setting inspired by ancient China). Characters utilize their qi while raising fists, spells, and blades against tyrants, demons, and spirits who would spread evil on the land.

Embrace the three tenets of the virtuous hero. Run on water, climb on air. Wander the land and become the balance to the darkness and dread which ever seeks to invade the prosperity of the land and its people.

The core rulebook is 180 pages of skills, alchemy, qi abilities, spells, kung fu styles and techniques, weapons and gear… but it’s more than that. It contains all players and GMs need to create and develop characters through years of high flying wuxia adventure, traveling the land, righting wrongs, fighting villains and sometimes creatures only spoken of in stories. It even includes a broad brushstroke setting. Top it off with rules for magic item creation, poison, disease, adventure and villain construction, weapons of ingenious design and secret kung fu techniques that require adventures of their own to acquire!

Not only a stand-alone game, this book also contains skills, races, creatures, and spells which would feel right at home added to other d00lite systems, making this an excellent resource for GMs looking to add some wuxia to their games.

This product comes with an assortment of helpful sheets and additional items:

  • A Cultivation Log, a form-fillable PDF to track Cultivation Points at the end of a session. Or print it out and use it at the table!
  • A Character Sheet, form-fillable PDF in two forms (one with lines, and one with broad areas to type in). Use your computer or tablet to keep track, or print these out and use them old-school!
  • A Session Log, for GMs to keep track of all the friends made, foes slain, deeds done, etc. Like the rest, this is form-fillable or can be printed and used at the table.
  • Poster Map, for the setting of Longzhi. Print it at home or bring it up on a tablet at the game table, zoomed to wherever you’re adventuring!
  • Reference Sheets for the players and the GM, including summaries of spells, qi abilities, kung-fu techniques, and all the tables and references to help make a session flow smoothly.

Also released today, a poster map of the Longzhi setting, and the first adventure, White Breath Cave!

Art of Wuxia at Con of the North 2020 After Action Report

Pictures from the Game Ghostly EchoesI ran two sessions of a new scenario this past weekend at Con of the North  in Minnesota.

The scenario, Ghostly Echoes, came about after some deep discussions with Dr. Albert Dalia (scholar of medieval Chinse history and wuxia author). I wanted to return to the supernatural like I did with A Jianghu Ghost Story but I wanted to tie it into some of the deeper wuxia themes that Albert and I had been discussing.

I really wrestled with this one. I never have a problem writing adventures, characters, scenes etc. This one was difficult. Wanted to tell a story, one of respect so profound it transcended time and even death. I also had to have player agency determine the outcome. This was the part I needed to get absolutely right or I’m just there telling a story. The player actions needed to have impact.

I was pretty terrified of running the scenario. I thought it was good. I thought it was the best one I’ve written so far but it would require clever players forming a strong empathy with a villain around mysterious drives and circumstances of a significant event of the past. Would they buy it? Would they buy-in to the emotional themes and would they risk going for the deeper understanding or just cut, punch and spell their way through the adventure? I was hoping that players would take advantage of some of the other skills some of the characters had such as Detective and Scholar.

I wrote five probable endings with one being the best and some being absolutely tragic. I’m not going to give the adventure away as I hope you get a chance to play it in some form or other in the future. I got done with the first adventure concluding with a very short three sentence epilogue and then said, “The End”.

Silence

Silence for like five unbearable seconds.Pictures from the Game Ghostly Echoes

Then they all started clapping, smiling, saying “wow” and “friggin’ awesome”. It worked!  It got them in the feels and they responded.  The exact same thing happened with the second group. It showed me yet again that I can ask a lot from players and they will risk if I too will risk.  Good lesson there for me I think.

I’m working up all of these convention game scenarios as one shot adventures so you could see them in your own games if AoW does well enough.

Even though I didn’t do any conventions last year I still ended up with half of the players in each session being return players from previous years with one player having played every scenario I’ve offered (all seven!) to date.

Most of all I had a fun time running a complex and what I feel is a meaningful scenario and Art of Wuxia provided a perfect vehicle for it.

I also learned a new lesson. I’ve run Art of Wuxia convention games over 2 dozen times now. I let players take their character sheets and handouts if they like. This time, in the excitement I accidently let a couple of players take my character name tents and paper minis. I didn’t expressly tell them not too and when I was packing up my first game found I was missing some. Now, this won’t break a game of course but I find these items really handy for myself and the players to keep track of the action. A copy of the document found on a friends phone and a quick stop to get files printed saved me. Note to self: bring multiple printed backups of key items.  Lesson Learned!