Art of Wuxia RPG goes Platinum!

Platinum Best Seller Icon

https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules?cPath=35357

Art of Wuxia has gained platinum best seller status at DriveThruRPG. Only 1.44% of products make it.  I’m thrilled. When I was designing Art of Wuxia I was told if I could sell 100 copies it would be a success.  Well, now just over a year later we’ve sold over 1,000. So, thank you to my wife who was a tremendous support, my friends and playtesters and to all of you I met at conventions and those I haven’t that have bought the game. I hope you have had some excellent games.

To celebrate here is a new kung fu style along with a new kung fu technique that should be able to be dropped into any AoW campaign:

The Path of Rivers and Breezes
Style Type: Internal
Weapons: Improvised only
Techniques: Everything A Weapon*, Improved Landing, Iron Skin, Meditation, Mighty Blows, Suspension

Created by a xia who took life as it came, followers of this style often have a lackadaisical world view and wear casual but comfortable cloths. It is said the founder traveled to the famed Dragon Mountain to train with the masters of the Bowing Dragons but found the world views of their abbots to be too rigid. Any moral aspect marked as “totally” a character may have is considered to be a failing and something to work on over the course of their life. Dogmatic thinking is anathema to those who follow The Path of Rivers and Breezes.

Everything A Weapon
You are trained to see the potential in all objects for use as a weapon. You apply your kung fu damage as if you were trained in any improvised weapon you use. If your GM is using the Weapon-in-Hand wuxia option, you can always assume you have a small improvised weapon in hand at the beginning of your turn in combat.

New Genre Option

Weapon-in-Hand
Combatants may choose what weapon they carry to be in their hand at the beginning of any combat turn. Thus, drawing and switching weapons does not take an action if done at this time. If a different weapon is chosen at the beginning of a subsequent turn, the previous weapon is assumed to be dropped.

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